Online Strategy Guide for Facebooks browser game Battle Pirates by Kixeye

Strategy Advice, Gameplay Tips, Base Designs, Online Fleet Planner Shipyard


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PostPosted: Mon Oct 21, 2013 1:20 pm 
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Bpoutpost Moderator
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Mainly by targetting B2s I was able to get enough points to claim the Reaper sub coin free after a mixed bag of reviews on how it performs.

So what do we know about the Reaper?;
I have been told that even with bat3 it still only has a submerge time of 30 seconds
It has huge resistence especially while its under water so even if its seen it will hold up to a lot of punishment
Any weapon type can be fitted
3 special slots so room enough for a great range of special options
Being a sub the repair time is 1 unit of armour per 4 seconds to repair
Its fast, real fast

I have not quite done with the raid so I am not ready to start tinkering with builds but all the same I am interested to see other people's ideas on what to put on this new beast of a sub.

For me, I want speed, submerge time and fire power, cloaking is becoming less important, especially for drac events where no amount of cloaking will keep you invisible so the ability to run away or catch up will play a big part.

My main purpose will be for FvF but in saying that the video they showed of it prepping a base looked interesting too so I am hoping to build a hard to beat FvF fleet and a fleet that can not only peek but also prep a base.

Morts are generally too heavy and quite simply I am not putting morts on a sub

Ballistics are lighter but there is just something about the whole idea of putting cannons on a sub that turns me off the idea, range on cannons can be short without the use of specials, you could add connon system but I am sure there would be better choices

Missile, a siege V missile or 2 could do a lot of building damage and the extra speed wouldn't go astray, you would need to devote a special slot to increase the range but I think that could work leaving room enough for a range of other weapons, whether that be a pirahna or 2, a couple of torps or some strike (corrected from shock) Ls to increase the effectiveness against flak. How about an assault missile fleet which would be very effective against ships and while assault missiles are not great against buildings they would work to give you precision targetting when using them to hit bases. the biggest downfall to missielss is the lack of targetting which would prevent you from being able to hit submerged subs wich could become a huge problem if you wanted to do some FvF work with it

Torps, well, it is a sub after all so torps will work but it will stop you from being able to prep base turrets and as far as the dracs go, all the drac bases these days are made so torps cant hit them so perhaps torps are not the best option

Rockets, i guess it could work with rockets, they take a lot of weight so you could fit some decent rockets on them, the short range would mean you have to get up close for them to work which is what would worry me a bit more but it does warrant further thought.

Anybody who has won the reaper and is wondering what to put on it will read through this and end up with more questions than answers and until we see a few of them out on the seas performing we wont really know which are the best options but certainly there are some things to consider.

So, after considering the options, what's going on your Reaper?


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PostPosted: Mon Oct 21, 2013 11:56 pm 
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Cannon Loader
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Joined: Tue Oct 08, 2013 6:58 am
Posts: 28
I have started building my first reaper. As I didn´t have any other sub, comparing it with stalker, it seems fantastic.
This is my build:
6x V torps
1x Piranha 3 (still dont have it... if I cant win in FM before finishing the build, I will use piranha2)
eng3, stealth3, cat3
3x 2S and 1x4T

The armour config is not random, 25.600 is the top total armor if you wanna insta repair the lead ship (320 armor) and give just 1 hp to each reaper and being able to engage battles, as you need having at least 1,25% of the total armor to be able to attack. Please tell me if I am wrong.


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PostPosted: Tue Oct 22, 2013 5:18 am 
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Yea V torps for me too...

I went on Kixeye forum yesterday !!! Before you start saying that I'm a traitor to my forum, I did it to see if the new computer we got at work could go on previously unaccessible sites. So I have a very good excuse!!!

While I was there I read about the reaper and I found out why the community seem to think that it's a piece of crap!!!

The sub is just barely submerged.. This means that if a sonar sees your reaper, its going to get shot at from every type of weapon and IS going to take dammage from every type of weapons too...

So the resistance to dammage while submerged is a big Ripoff since regular subs resist 100% dammage while submerged... You see what I mean!!

( so long story short, people seem to want kixeye to improve the hull for either submerge like regular boats or the ability to fire surface weapons while submerged; since it's not really submerge)

But yea basically this sub is a Super Angry Barracuda on steroids so I m going to build it like one...
V-Torps... I dunno about the Pirannah... Maybe, In time we'll see
S-Armor Or M ...
Speed system 3, maybe the thing hybrid ...for submerge whatever it's name is ...
and ehhh... Cat drive ? ... GS3? Compound armor ?

Probably Cat drive yea ...
Something like : http://bpoutpost.com/shipyard/?1pDDDDDDDllaH7nZZZZ

_________________
Level 66 > 67
Pirate since 2003 (Freelancer, WorldOfPirates, BattlePirate)

In 2015 I'll still be a pirate, but not in BP
https://robertsspaceindustries.com/about-the-game


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PostPosted: Tue Oct 22, 2013 6:12 am 
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Cannon Loader
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Joined: Tue Oct 08, 2013 6:58 am
Posts: 28
Very similar than mine.
Really, you do´t have to worry about the half summerged if you drive well. If we analyse it:
- Against missiles.- They will hit if they see you even with a normal sub as everybody have retarget.
- Against torps.- They will hit if they see you even with a normal sub.
- Cannons.- You will be fast and with more range, so stay away!!
- Rockets.- Same
- Mortars.- Outrun them!

the difference in damage with 6vtorps against 7 is just 14%, with a piranha bad pple with cannons and rockets will be more carefully chasing you, and if they arent... bang!! I think 5 piranhas3 can sink watever fleet... 38.880 concusive damage...


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PostPosted: Tue Oct 22, 2013 12:45 pm 
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I cant see Just Green's build from this computer but Rodolfo's build would be good for FvF encounters, useless at base prepping unless the guards were positioned outside the channel but certainly a great fleet on the high seas. Without knowing how it turns and presuming its turn is similiar to a cuda I might have gone with another DS or perhaps the "hydroponic plate" rather than the turn armour ( I know its wrong, feel free to correct me if you wish but right now I cant think of the proper name for it) which will give you slightly better sonar capability which would be very useful against other subs.

The cudas from what I see do not handle well without added turn or rank and I presume these would handle much the same but if this becomes your favourite ship to put out on the sea you will earn it some rank fairly quickly.


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PostPosted: Tue Oct 22, 2013 1:24 pm 
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Stowaway
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I think your all missing the point of the new hull. Quite clearly its not for fvf its for hitting bases and for that purpose its awsome. There are 2 options for consideration missiles or morts both with assult v torps for speed. Does anyone know when the hull will be in ship yard so i can post builds.


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PostPosted: Tue Oct 22, 2013 2:18 pm 
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Hi Le Flirt and welcome,

I dont have a good FvF fleet so i am hoping to fill that void with this hull as well as being able to use it for prepping bases which would include clearing out the external guards.

I cant get used to the idea of morts on a sub yet but as I mentioned in the OP I thought a couple of siege missiles (or maybe 3 depending on weight) on them might work nicely, siege V in particular, perhaps a strike L or 2 to help overcome flak then 2 V torps on each for some added speed and underwater offence with 1 pirahna to get up close and take out ships quickly.

I would need eng 3 and SFB3 (maybe speed system 3 but i really didn't want to lose any speed) then either cat or bat 3 to round out the specials.

Armour slots, not real sure yet but V, S, T and the new Hydro would all be good choices, the exact number and combination I have no idea about.

I really haven't put that much thought into it yet, I know what I want it to do, just dont yet know how I am going to achieve it. i still have a week on my current build so I have time to plan

New hulls are usually added to the BPoutpost shipyard within a day or 2 of the information release so I would expect it to be there real soon.


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PostPosted: Wed Oct 23, 2013 5:29 am 
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le flirt wrote:
I think your all missing the point of the new hull. Quite clearly its not for fvf its for hitting bases and for that purpose its awsome. There are 2 options for consideration missiles or morts both with assult v torps for speed. Does anyone know when the hull will be in ship yard so i can post builds.


Missing the Point !

No, I d say avoiding the point :p

Since the day the Stalker sub was released, I've been thinking about a hull that does what the reaper's supposed to do...

So as much as I'm thrilled to see it join the line-up of options, I don't think I'll use them for what they were made for...

I thought of a build with Siege-F missiles or siege-B mortars, but the prep will be very expensive to do (expensive in repair time)
If you have 9000 armor times 4 ships at 1pt=2sec, we re looking at 20Hours to repair the subs...
And the sub will get damaged from Every cerb + distrupter + everything else even when submerged ...

I think that I rather build a 3rd MCX fleet with D53 if I wanna consider huge preps
Or a prep with DNX siege B would be nice too

_________________
Level 66 > 67
Pirate since 2003 (Freelancer, WorldOfPirates, BattlePirate)

In 2015 I'll still be a pirate, but not in BP
https://robertsspaceindustries.com/about-the-game


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PostPosted: Wed Oct 23, 2013 8:22 am 
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Cannon Loader
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Joined: Tue Oct 08, 2013 6:58 am
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Quote:
I think your all missing the point of the new hull. Quite clearly its not for fvf its for hitting bases and for that purpose its awsome. There are 2 options for consideration missiles or morts both with assult v torps for speed. Does anyone know when the hull will be in ship yard so i can post builds.


True Le Flirt, the point is that I am quite new, and I don´t have any subs. I will not build a very specialised fleet for prep lvl 65+ bases... as it is not my moment.
I have aimed for a sub since I started, and I have it, that is why I will build it to do what a sub normally does... as I said, it is better than a stalker, so is good for me...


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PostPosted: Thu Oct 24, 2013 2:39 pm 
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Deckhand
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Joined: Thu Oct 24, 2013 2:26 pm
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I think the Reaper could work well as a sub and as a base prep.

As a sub you just have to be aware of its weaknesses, and advantages and build, drive accordingly.
Id probably emphasize speed and range, therefore V torps, engine or speed system. Battery for longer submerge, and some sort of defensive special like one of the alloys. Or cat drive and all S armours would probably add a lot of stealth.

As a base prep Im thinking seige V missile, strike system for range and speed, probably one of the alloys for added resistance. Battery I am unsure of, because the longer I am submerged, the longer I am not doing any damage. Im thinking the base submerge time is enough to get me from 1 cerb to another. Unless of course I want to get way to the back of a base, then battery would be crucial. Reaper as a base prep is a very specific build that will work well in the role its designed for.


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